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Entertainment and Gaming

Enter the Gungeon #6 – The Pilot

In this playthrough I decide to give the Pilot a whirl now that I have tried both the convict and the marine.

NOTE: This is the last part of this as I am ending this series.

The Pilot starts with a gun called the Rogue Special which I love the colour of the projectiles. The Pilot also has an enable that has a chance to pick locks rather than use keys and an item that increases active item capacity and maximum ammo. He also has a passive item that reduces shop prices, which is great as the shop is quite stupidly expensive.

As always I slaughter some bulletkin and also come across this special new bulletkin that was shaped like a key but it got away and so I could not kill it to find out more about it, althoguh I assume perhaps it drops a key or two.

I then apparently come across a chest room with the chest containing a banana?

And wow it was something I was not quite expecting, it is a banana gun but a rather spectacular one that shoots bananas that not only act as projectiles but also bounce off walls and eventually explodes. I look forward to trying it on enemies but again I hope these bullets don’t cause too much chaos that can distract me.

In the next room I one shot all the bulletkins and the flying book using the banana gun. So far I think it may end up being one of my favourite guns. The gun is absolute chaos but in a great way. Although I remain terrible at dodging enemy bullets.

I head to the shop in hopes of finding some health and also attempt the Pilot’s lockpicking ability which of course fails to work. The shop also typically does not have any health on offer this time but I decide to pick up the Table Tech Rocket instead, although I am still not sure what buying these papers do.

The almanac explains that the passive item causes tables to fire off like rockets when you flip them, which should be interesting, although perhaps won’t be used much as I often don’t think to flip tables.

I don’t even get to test it out though as I come across the boss – who is the Bullet King, always staring down at me with contempt – and who very quickly defeats me as I have low health and the banana gun was not very good. Although it is a great gun the biggest problem is having to charge before shooting, which can be tough along with dodging and focusing on other threats. And so I meet my 10th death.

As I head back into a 2nd run I must say those bird enemies can be quite annoying as those bullets that hatch from the eggs home in on you, I wonder if that is meant to represent little baby birds defending their mum.

I also come across a new gun called the 38special, it seems pretty simple but I assume it is better than the Pilot’s default gun so I choose to use it. It says good for investigative affairs, whatever that means.

In the next chest I come across I find a moustache item and the tag with it is “A familiar face”. Apparently it heals me whenever I buy something from a shop. That sounds like it could be quite handy for someone like me and would have solved my problem in the previous run perhaps when the shop had no health to purchase.

I soon find the boss room and was originally happy that it was the trigger twins as I felt they were the easiest boss on the floor so far, but seems I was mistaking as I was defeated, All these bosses seem to be very difficult and the bullets incredibly hard to dodge, especially when you keep jumping right into the bosses like me. And so 11th death.

I decide to go in for one last attempt for this post. I must say upon starting this next run that some rooms seem to be unreasonably more difficult than other ones, for example one of those big sword dudes and an apprentice gunjurer together – and so bullets everywhere – and then one of those annoying machine gun ghosts appears!

If this first floor is this difficult I can only imagine how much harder this game gets. I continue coming across hard rooms and I wonder if it may be some kind of variable that when starting a run you might come across some kind of variable that gives you increased difficulty for the floor.

I come across potion of lead skin that can make me temporarily invincible which could be handy if I could remember how to use active items!

It seems this run is full of big rooms with lots of annoying enemies often with a 2nd wave of enemies that appear afterwards, every room has been like that so far. I am nearly dead and so head to the shop in hopes of health, as can be seen health is there but I somehow don’t have enough to buy anything at all, despite all the enemies I have come across, at this point I feel like the game is trolling me with this run and I expect to die soon.

Oh yeah and apparently when you shoot in the shop enough the guy shoots out lots of bullets from his double barreled shotgun and then vanishes into thin air, which means you can’t buy anything, just wanted to experiment and see what happens, although it may havbe not been wise if I end up getting enough for health.

And then as expected I end up meeting my 12th death to an annoying machine gun ghost in an annoying large room with other annoying enemies. So far it seems we are making very little progress in getting back to the 2nd chamber at all.


Thank you for watching this little experimental series. I may try it again one day but Enter the Gungeon type games perhaps are not he correct type to features on a blog. But I do have plans for the future to talk about my escapades into other games.

I will continue to play Enter the Gungeon during my free/spare time. If you do not have the game I certainly recommend it if you enjoy dungeon crawlers.

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